An Open Letter To @BioWare: Why #ME3's Ending Is Bad And Why you Should Feel Bad For Making It
Dear BioWare:
Hey, did you hear? Mass Effect 3's ending is awful!
Yeah, I know. The internets tend to overexaggerate a bit when it comes to things like this. I heard all the wailing and gnashing of teeth, but I pretty much tuned them out. I've been a fan of yours since Knights Of The Old Republic, one of the most amazing games I've ever played. I trusted you guys to deliver. Sure, Dragon Age II was bad, but maybe it was just a misstep, right?
And really, if it just came down to being disappointed, I honestly wouldn't be too bothered by it; I used to be a LOST fan, and have a bad habit of watching bad anime. It's a known fact that ending a long-running series is extremely difficult, and it's certainly downright impossible to please every fan of your work. But the ending the ME3 isn't just disappointing...it's downright *awful*. And here's why.
No Closure, Period
Mass Effect 3 has a rather large cast of characters, assuming they all survived the previous game. They all have unique and engaging stories behind them, and (almost) all of them have a special place in fan's hearts. The problem is that very few of these characters get any sort of closure. Tali and Mordin have some of the best writing I've ever seen behind them, but Samara and Grunt are so nonexistent in the storyline it's downright criminal. What gives?
Oh, and since I'm talking about the characters: what's the deal with Vega? Was there any point to him existing at all?
Everybody Dies
I went into the game expecting death. I knew Thane was going to die. I expected other characters to. I even expected Shepard to, and was totally okay with that. Sacrifice yourself to save the galaxy? The epitome of badass. You can't go too far, though. Fred, Lupin, and Tonks dying in HP7 was sad, but Colin Creevey was a bit too much. The emotion was lost.
Mass Effect 3 completely throws this out the window by *killing billions of people in one fell swoop*, including *every single major character* in the series, except Joker, EDI, and perhaps your love interest. How? By trapping them all in the Sol system so they all starve to death. Way to go, BioWare. But it gets worse.
The Problem With The Relays
Destroying the mass relay network effectively strands everybody where they are. This includes the combined forces of every race in the franchise, who are all trapped in the same system. Did BioWare not think the ending through before they decided that was a good idea? I don't think Shepard would have agreed with killing so many people at once like that, yet he doesn't seem overly concerned with the potential consequences of stranding the standing armies of at least ten different species in the same system with no way to feed all of them and no way for them to get back home. Shepard essentially dooms the entire galaxy while trying to save it. What?
All of that is beside the point. Remember when Shepard was arrested at the beginning of ME3 for destroying an entire star system by blowing up a mass relay at the end of the Arrival DLC for ME2? Apparently the writers forgot that mass relays explode with that much force in between writing the beginning of the game and writing the ending. Shepard blowing up the relay network essentially *kills every single person in every single system with a relay in it*, which is pretty much all of them. Let me say that again: Shepard kills everyone. *Everyone*.
Reaper Motivations Make No Goddamn Sense
"Synthetics will always end up killing all organics, so we made synthetics that kill all organics in order to save the organics from being killed by the synthetics...but it's okay, because we turn those organics into synthetics."
....WHAT.
A Glaring Plot Hole
After you blow up the relay network, you see Joker frantically trying to pilot the Normandy away from the explosion after using a relay to jump away (before crashing on a convenient garden planet, presumably to repopulate the universe with his robot girlfriend). The Sol system relay blows up immediately after the Crucible fires...which means Joker had about half a second to go from digging near earth to beyond Pluto to hit the relay. There *are* FTL drives in the ME universe of course, but for him to have made it at all he'd have to see the Crucible fire, key in the course to the relay, wait for the drives to spin up, jump to the relay, slow down enough to trigger the relay, and then spin the drives up enough to jump again. That is, in a word, impossible. I mean he's good, but he's not *that* good.
"But what if he was already running away?", you might ask. Joker running away from a fight is not in his character. Shepard dies at the beginning of ME2 trying to get Joker to abandon the first Normandy. That guy doesn't give up. He wouldn't abandon the fight for Earth unless he was dead. I'd even go as far as to sag he'd keep fighting even if he was dead.
Oh, and how did EDI and my other companions get back on the ship? They were with me the entire time on Earth! Did BioWare even *think* before they did that? I mean what the hell?!
"Grimdark" For Grimdark's Sake
It is okay to have a dark ending. I don't mind people dying, or things not turning out happy for everybody. What I'm not okay with is making a grimdark ending as grimdark as possible for the sake of making it both grim and dark. Don't force things to be bad. There needs to be some good in there too. Otherwise what's the point to writing a story in the first place? Why make everything sad and depressing without any hope? Everybody's dead after all. The Reapers won, even if they're dead. That's lame.
Let Shepard die. Let the Reapers wipe the floor with the combined fleet. Let billions perish in the pursuit of freedom. But let there be *hope* in the end. Let there be an actual victory after all of the fighting. Let all of those sacrifices, all of the pain, all of the suffering, be worth something.
Billions died to stop the Reapers, to break the cycle of destruction, only to fail and be destroyed anyway. Why do that? It's just hurtful to pull us through this story only to have all of the pain and suffering mean nothing in the end.
It All Means Nothing
And that's what it comes down to. People defending BioWare are saying that my choices do matter, because they all play out before the ending, but they really don't. I saved the Krogan and allowed them to reproduce properly again, but they're going to die anyway. What did Mordin sacrifice himself for if the Krogan are doomed to starve to death on their ruined world? I convinced the Geth not to kill the Quarrians, and even won their homeworld back for them, but since they brought the entire flotilla to Earth they're all just going to starve too! I stooped Tali from killing herself, but she's going to die! I stopped Wrex from attacking me on Virmire, but he's going to die! I got every race in the galaxy to work together, *but they are all going to die*!
What was it all for, BioWare? Why did Shepard try so damn hard to save everybody, only to doom them all to extinction? All of the blood, all of the sweat, all of the tears, all of it was for *nothing*.
"But we're not the first to do an ending like this!", you say. No, you're not. The difference between you doing it and books or movies doing comes down to two things: investment and choice. With a movie, I invest two hours. Sometimes more, sometimes less. With Mass Effect I've spent 150 hours. That is A LOT of time. A ridiculous amount even. I can except nothing coming out of a movie, but when I spend *one hundred and fifty hours* on a game franchise I expect to see something come out of my efforts. You also game me choice. I can choose the fate of individuals and entire races. You made me make these choices, and then you made them not matter by destroying the galaxy. I don't make choices in a book; the story belongs wholly to the author. It's his choice where the story goes, not Mike. When you give somebody the ability to chose the fate of entire races, you don't turn around and kill them off anyway!
I used to trust you BioWare. Then you made the ME3 ending and the abortion that is Dragon Age II. You should be ashamed.
Sincerely,
An Extremely Disgruntled And Disappointed Former BioWare Fanboy
